This project included large innovative initiatives such as; prototyping 3D animation, human apps and softwares adapted to blackboard interface-integration. Additionally of that, implementation of blended learning approaches using anatomy apps on mobile devices (iPads). We expanded elements of gamification with new teaching experiences, interactive quizzes and tools.
If you would like to know more about this project and learn how to implement interactive blended learning activities and obtain resources to support interactive blended in Medicine. Please contact us